About This Game Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end. Band together with your fellow brethren to conquer and change the course of destiny.Take control of one of four character classes, each with a distinctive play style, and use your abilities with finesse along side the other heroes to gain high-scores and legendary items. Band together and plan your assault, for the minions of the underworld fear no blade, and only in Epic mode will the true heroines rise victorious.Unlock The Crawl survival game-mode to earn Tokens like a boss, and try your odds with the Luck Box, as you spin the slots for glorious loot or daring challenges.Key Features:Story and survival modes for both Single and Co-operative playCompetitive game modes featuring 8 players (4 vs 4)Over 65 awards and 30 Steam achievements to earn4 uniquely crafted character classes to advance through teamwork and efficiencyUnique Inventory/Crafting systemIn-depth Artificial Intelligence3 difficulty modes and 3 different endings44 different enemies and 15 intense boss battles...and over 5 years in the making, so you know it is DAMN good! d859598525 Title: Wanderlust: RebirthGenre: Action, Adventure, Indie, RPGDeveloper:Yeti TrunkPublisher:ChucklefishRelease Date: 14 Jun, 2011 Wanderlust: Rebirth Download For Pc [FULL] wanderlust rebirth steam. wanderlust rebirth. wanderlust adventures how to rebirth. wanderlust rebirth co op. wanderlust rebirth gameplay. wanderlust rebirth wiki. wanderlust rebirth download. wanderlust rebirth review. wanderlust rebirth trainer. wanderlust adventures rebirth Wanderlust: Rebirth walks a disappointing line between success and catastrophe. Close to fantastic in concept it simultaneously fails to meet basic needs to a crippling point. The key mapping is the worst I've seen in a long time. I can appreciate the 1980s graphics, but no one wants 1980s menu options. On top of that, the clunky combat and unpolished gameplay seems like it skipped its beta stage. I hope the developers return to their drawing boards with the community's feedback to develop the next version of Wanderlust - I'm convinced there's gold at the heart of this mess of a game.. Pretty difficult to play and the game's pretty broken. You have to rely on yourself to kill all the bosses, because your party npcs frequently get stuck in place and sort of just sit there while you alone fight the boss.. I bought this game on a sale because I had read a few reviews on-line suggesting it would be a pretty decent action\/RPG type of game, but after having sunk a considerable amount of time into it, I honestly cannot recommend it.On the surface, the premise is pretty simple: You battle your way through 10 chapters of action as the story unfolds, and you earn Character Points to use in developing your fighter. You can replay chapters to try and earn 100% in them, but at times, it's not clear what this even entails, and from what I can tell, there's no way to review this information once play is underway. This is just one of many holes in the game, however.On the good side, the graphics are charming and fairly well done, and there are some pretty decent musical tracks throughout the game, as well. You won't have problems picking out the enemies, and it's nearly always obvious when an item has been dropped to pick up. The gameplay itself is fairly straightforward, and there is the occasional side quest to keep you occupied. Combat is pretty much button mashing; there is some nuance when it comes to the block function, but aside from this, you'll basically be spamming your weapon strikes and\/or special ability--at least in my experience.I've managed to get 100% in the first 5 chapters on Normal mode, build up my stats significantly, and equip better items. Yet there is STILL no way for me to beat the final boss. The game has three difficulties: Normal, Hard, and Epic. The game is structured to basically force you to play through every chapter at every difficulty level to be able to complete it. Without doing so, you can't win.This is my overall perception; a lot could be resolved if the game simply provided an instruction manual! Virtually every single nuance of the game requires you to experiment and figure it all out for yourself. The biggest offense here is the crafting system. You can occasionally pick up blueprints for better weapons and armor; I have about four of these right now. However, I cannot craft ANYTHING yet because of the sheer costs, and the crafting process itself is not explained anywhere in the game that I have found so far! Additionally, you don't just find the necessary items; that would be too easy. Nor are the items themselves even remotely easy to come by. I've had to replay the same chapter where I know I can find a particular element multiple times to earn enough of it. You ALSO have to have in your possession three of the type of item you want to create. Want to craft a new helmet? Well, you have to already have three other helmets in your possession. On top of that, you have to pay a staggering amount of money (tokens), earned primarily by completing chapters over and over again. The item I want costs almost 6600 tokens, which I have now. But I don't have three helmets, so I'm going to have to spend about 1600 tokens to buy two more helmets, spend a ton more time grinding for more coins, and then maybe I'll be able to craft the helmet I need. As someone who is used to grinding in video games, I find this to be absolutely LUDICROUS. Adding even further to this insult is that such items are EXTREMELY rare as far as loot drops from enemies; in fact, you'll virtually never get an item drop from an enemy unless it's the occasional orb that restores all of your energy. It seems that only certain enemies drop such items, and they apparently only do so in pre-determined places throughout the game. So you can't even effectively farm for what you want during your multiple replays of the game.And this doesn't even go into the truly major problems of the game. The afore-mentioned block function actually requires focus points (the yellow energy bar) to use; even if you're not actually blocking an attack, that meter drains just from holding the button. Once it runs out, you can't defend again until you recover some points by resting. In the early chapters, this can be troublesome but isn't completely insurmountable. However, after you get past about Chapter 4, the enemy barrages and patterns make it to where it's virtually impossible to block every single attack and effectively retaliate. Every retaliation opens you up to another enemy, whether it's from one that's close in (you will likely get surrounded A LOT) or from a long-range monster throwing boulders at you. In later stages, where you begin dealing with mages that can quickly spam you with fire and lightning attacks, you can be dead before you even know what hit you. Some enemy barrages come so quickly and in such fierce numbers that getting surrounded is almost an inevitability. When you're trying to block and retaliate with special attacks, your focus meter will drain very quickly, and it only takes a few hits to kill you at that point. Additionally, some enemies have attacks they can just repeatedly spam, forcing multiple blocked hits and draining your focus points at an extremely high rate, meaning within seconds you can be forced to take the damage and likely die as a result. (This is especially true of the final boss, who has a multi-hitting attack that he sometimes just spams over and over again.) At this point, just trying to complete the game seems like nothing more than an unending slog.There's also an extremely nagging control problem in the game. I'm not sure if this affects game pad users specifically, but there are maddening moments every time I play where my character just simply STOPS MOVING or simply will not move in a direction I press. I have to let go of the controls and then press again to get him to move at all, and this happens frequently right in the middle of combat. To be fair, I use profiling software with my Logitech controller, so it's possible there's some issue with this setup (which works in almost every other game I play, by the way) that I'm not aware of. But it's another issue that brings down this game. There's also an apparent sound bug that prevents Direct Music from initializing if you have an Asus sound card; make sure you disable GX in the DSP Mode settings of the driver software (my apologies to whomever posted that solution for my not having the link to the thread for this review).In short, I find this game to be the worst combination of tedium and frustration, with really no sense of completion or even a feeling that at some point, you can actually complete the game. Yes, I have beaten the final boss on Normal mode, but you get the worst ending for doing so; you apparently can't get the "real" ending without beating him on Hard Mode, if not in Epic Mode, which brings me to my original point about forced replaying to actually win. Wanderlust: Rebirth is an unforgiving and at many times unfair game that only leaves me more exasperated after each play session as I discover some other roadblock to my progress when I know intrinsically what I need to do to win. I simply cannot do it thanks to game design that prevents me from even getting any better weapons or armor that would give me a chance in the final battle. I cannot say enough to avoid this game unless it's completely reworked and rebalanced.. W:R's multiplayer is broken, and its enjoyment factor is upped through multiple players (as some of these reviewers have already pointed out). Maybe after an update I could recommend this game, but otherwise it's just another \u2665\u2665\u2665\u2665\u2665y indie rpg trying to replicate the SNES "glory days." Secret of Mana was fun because you could two-player or multitap it--the fun was lessened exponentially in single player. Strictly hack-and-slash gameplay of Mana (and W:R) becomes quickly tedious in single player. Play Hammerwatch instead.. Really a bad game. Would not recconmend unless you have four players and use voice chat.For singleplayer this game is crap. The AI is stupid and your team is mostly just on the way of you rather than helping at all!. Do all of your friends hate pixel games? Do you hate playing online with strangers? Then this game is not for you. The game has a lot going for it in terms of content, but playing alone is just you mashing buttons in a maze. There's not some kind of great storyline to pull you in and neither is there a huge amount of customization you can do to the world like in their other games.. Pretty difficult to play and the game's pretty broken. You have to rely on yourself to kill all the bosses, because your party npcs frequently get stuck in place and sort of just sit there while you alone fight the boss.. Its absolutelely gorgeous! The story, the music, everything! So much time went into making this game and I played it for 2 hours straight. Once you complete the story line, there is really nothing else to do. Except maybe pvp with your friends. Nevertheless, worth every spent. You will not be dissapointed if you buy this game!. I really wanted to give this game a chance, for some reason. Maybe because I spent $8 on it. It fails in several ways:The AI companions are awful. They often stand around, not attacking, and when they are attacking, they are in the way.The landscape can obscure where you're fighting, so you don't know where the enemy that's hitting you is, or where you are.The damage numbers are the same color for you getting hit, your party members getting hit, and your enemies getting hit, and non-boss enemies don't have a health bar, so you don't really know the status of a fight.Perhaps more importantly, I couldn't see any health bars for my AI companions, so as a cleric, I just had to spam heals without knowing when they needed it.The sprites\/animations are pretty poor, you can't face\/attack diagonally which really sucks, and I couldn't tell if my party members were dead, or if they were alive and just standing around (which, as aforementioned, happens in combat).The difficulty\/loot scale is awful. The first boss was super easy, and your rival who apparently lost to it comes back next level and wiped my party, constantly stunlocked me and killed me 4 times, so I just had to hold block and get in one hit at a time. Then the loot I got from finally beating him was worse than what I already had.The game doesn't inform you of many things, such as when I thought I was stacking enhancements on an item, I was actually just overwriting them with another. No info on that.Your AI companions have no dialogue. Zero. No story, they just follow you around and no one else acknowledges them. Awful storytelling.Speaking of which, the main story doesn't come in until 40 mins in. That time is spent winning a tournament you didn't join, and fighting through tons of boring battles to get to the celebration of your really easy victory.The one cool thing is the abilities are cool, but the hotkey system is annoying, you can only have a few powers hotkeyed at a time.Overall, I really wish I didn't spend my money on this game. Don't get it. It feels very unfinished. Oh yeah, the most annoying part: after suffering through the story to see if it improved, there were some enemies that spawned behind some terrain that neither they nor I could get through. Their ranged attacks couldn't get out, and I had no ranged attacks, and my party wasn't even moving (they might have been dead, but the sprites are such that it's hard to tell). I couldn't leave the way I came, and I couldn't progress until they died, but they were stuck and therefore so was I. I had to quit and lose all progress in that chapter. Now I'm done.
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Wanderlust: Rebirth Download For Pc [FULL]
Updated: Dec 8, 2020
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