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Clock Simulator Xforce

Updated: Mar 17, 2020





















































About This Game Clock Simulator is a minimalistic rhythm game. It puts the player in the role of the clock itself to explore the concept of time in a whole new way and offer challenge, relaxation, or plain and simple fun. All that a clock needs to do is to advance precisely once every second. Second, after second, after second, after second… Sounds simple enough? But could YOU take over and do it? Calm down. Relax. Focus on your inner rhythm. Click once a second. Every second. You are the clock. Clock Simulator offers: - A unique concept of a clock-based rhythm game: you are the clock - Controls so simple you could play with your eyes closed - A variety of play modes and themes ranging from meditative to arcade - Option to unlock modes and themes you enjoy to play them at your own leisure 1075eedd30 Title: Clock SimulatorGenre: IndieDeveloper:Kool2PlayPublisher:Kool2PlayRelease Date: 20 Jul, 2016 Clock Simulator Xforce clock simulator. clock simulator review. clock simulator python. atomic clock simulator. clock simulator switch. wealth clock bee simulator. astronomical clock simulator. pc building simulator clock interrupt. world clock simulator. alarm clock dawn simulator. avr simulator clock speed. analog clock simulator. nixie clock simulator. alarm clock light simulator. simulation clock models. grandfather clock simulator. alarm clock sunlight simulator app. mechanical clock simulator. clock simulator online. clock simulator nintendo switch. clock simulator achievements. clock gear simulator. alarm clock sunrise simulator. clock simulator c++. clock simulator nintendo. simulator io clock. clock cycle simulator. pc simulator clock watchdog timeout. clock simulator game. prague clock simulator. doomsday clock simulator It is not accurate, It is 0.03 seconds off a real second. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------. Penkura Patch 0.1.1.4.3: Dev-Com.In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.3--------------------------------------------------------------BUG FIXES:- Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call.- 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map system will now show each discovered point of interests.- Markers in the map system will now display their name when hovered over.- Map system will now show each OWNED bots/drones.- Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object)- Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over.- Points of interest adjust marker icon depending on type.- Points of interests text and animation adjusted to the new optimize system.- Save system will now check if any points of interest were discovered and save properly.- Added animation and graphical improvement to call message.- Added sound informing the player of an incoming message.- Player request changes to tutorial message font. (bigger and easier to read font)- Added animation to the tutorial message window.- Dialog system NPC text will now estimate the speed of the voiceover and implement speed according (for performance sake this effect have a small power in the background calculation which may lead to text becoming slightly faster or slower)--------------------------------------------------------------. Godot Engine Penkura Penkura Patch 0.1.2.2: Dev-Com.Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game. Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear. Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario. Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.2--------------------------------------------------------------BUG FIXES:- C.A.T won't speed up above its maximum allowed speed.- Unconstructed buildings will be added to the build request list after loading the game.- C.A.T animations will properly play when dematerializing buildings.- Gate at cave entrance will now register player use key.- Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.- Oxygen Tanks didn't trigger physics activation on the drop.- Dialog Cues won't be ignored if we activate them with a possessed bot.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added in-house 3d navigation system "Lion's Path" v 1.0.- Overseer Screen (RTS mode) have an additional button "Log".- Overseer Screen will now showcase a base message board used by C.A.T.- Overseer Screen "Leave" button is moved to the right to give space for the message board. - C.A.T now uses "Lion's Path" system to set path to the requested building.- C.A.T will now smoothly rotate towards the correct building when flying to it.- C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.- C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).- C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.- C.A.T will now use a new sound effect to inform about an error.- Two new sounds added to C.A.T behavior.- C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)- C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.- C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.- Added safety Holoposters to Command Center to inform the player about the Materialization Ray.- RTS system is merged with the base system to save performance when checking data for construction purposes. - C.A.T added new dematerialization systems for buildings that will match materialization.- Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.- M.M.C storage lowered from 30 to 12.- 29 Material optimization (minor reduction in ram uses)- Shadows and lights visual update and minor performance boost.- Minor adjustments to C.C.C bot and building presentation.- Added sound effect for storage and inventory when moving items between slots.- Added sound effect for Storage "Take All" button.- Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)- Wall Gates now use the same operating system as every other door in the game.- Foots steps sound (Metal) volume increase by 80 %.- Visual update to Polan Crystal.- Visual update to Oxygen Station.- New Dialog triggers added to Karenos.- Missions activators, and event triggers set in preparation for the next patch.- Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).- Minor Text corrections.--------------------------------------------------------------. Penkura Patch 0.1.1.0.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.0.1--------------------------------------------------------------BUG FIXES:- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.- Level of details fixes to static objects from patch 0.1.1.- Objects dropped in Medbay didn't spawn with physics on.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Collision improvements to new content from patch 0.1.1.- Collision improvements to all trees.- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)- Adjustments to fog density, color, and view range distance.- Solar Panels now adjust their angel to the sun location rather than fixed by time location.- Improvements to minimize performance hitches when ambient light changes from Day type to Night type. --------------------------------------------------------------

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